So I’ve tried TCP/UDP/UNET(2017) and every single one of them show the same problem of a lag spike from time to time. I also changed encoding stuff along the way to make it even faster, but no changes (it’s definitely faster than fixedupdate)
Sending and receiving is handled by FixedUpdate(changing its time also didn’t help at all).
I’m sending rotation of a cube in LLAPI (just basic messages) from a phone to pc, then it encodes it to float and send it to object. It’s really important to me to have this 1-1 movement. Is it even possible?
I’ve counted packets, nothing is lost, there is stable amount of them in every second, so I dont know what can cause this