I haven’t found an answer yet for this that works. I am trying to make an object opaque with a left click and have it appear the same on a client window. Does anyone know how to send color data over a network with Unity 5?
Edit: Also the changing game object is a child.
If the color variable itself can’t be sent over the network then you can always set the rbg values of the colors to a vector3 then send that if that doesn’t work then you can take each value from the Color and set it to a float
Instead of sending the colour over the network, why not calling a method in all clients that sets the desired colour?