NetworkList<T> is about usless ... here is what it needs to be of use

Basically you should aim for NetworkList to be as functional as List

This would mean needing IEnumerable, ICollection, IList and quality of life features like RemoveAll(predicate) etc.

As it is, I’m better off implementing my own mechanisms for collection syncing

I submitted a similar feedback request here:

https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues/2350

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@UnkelRambo if it had been possible to add a “heart” emoji to your post, I would have done that <3

@Loden_Heathen_1 thanks for the feedback, if you find yourself in a similar situation (where something doesn’t work as yuo expect, or a feature is missing) the best way to get it implemented is to open a feature request/bug report (in the form of an “issue”) on the official repository of Netcode For GameObjects

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