Unity 5.1.0f3
I have an object with a NetworkLobbyManager component. This object sits in a menu scene, and references two other scenes, one in the Lobby Scene slot and one in the Play scene slot.
I use the NetworkManagerHUD. When I start the game I begin on the menu scene. I use the NetworkManagerHUD to open the Lobby Scene, I see that the state of the NetworkManagerHUD has changed but the Lobby scene doesn’t load.
I can press the stop button and when I do the Lobby scene loads I am the able to reconnect to the Lobby (either Host or client) and thihngs work as they should.
Is anyone else experiencing this issue? Is it a known bug or is there something wrong on my end?
I will eventually have to recreate my own lobby manager but I was hoping to leave this to later in the dev process and leverage the built in one for now. I guess I’ll have to build my own sooner rather than later.