When my GameScene is loaded i create the scene geometry including objects containing the NetworkSpawnPosition-scripts. My problem is that my local Player is spawned before that and therefore spawns at the origin and not at the NetworkSpawnPositions. The remote players work fine.
My question is: How do i prevent the players from spawning(lobby player getting replaced) and then do it manually? I tryed overwriting OnLobbyServerCreateGamePlayer but this is already too late.