the server report a warning : " Warning: no free slot for incoming connection" the client report Timeout.
no other log.
i set networkLobbyManager max player number is ten. and i can affirm all setting is right. now, i can’t resolve this problem because UNET code is dll.
please help me, i will die.
please don’t die.
Maybe it’s just that the lobby manager doesn’t explicitly restrict that max player variable, but I believe on the UNet side they have a strict 8 player per room limit. Asking someone from unity directly might get an answer faster.
The default is 8. It can be changed in the NetworkManager: