networkLobbyManager run as server, when ninth player enter,the server refuse, help me...

the server report a warning :
" Warning: no free slot for incoming connection"
the client report
Timeout.

no other log.

i set networkLobbyManager max player number is ten. and i can affirm all setting is right. now, i can’t resolve this problem because UNET code is dll.

please help me, i will die.

please don’t die.

Maybe it’s just that the lobby manager doesn’t explicitly restrict that max player variable, but I believe on the UNet side they have a strict 8 player per room limit. Asking someone from unity directly might get an answer faster.

The default is 8. It can be changed in the NetworkManager:

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