NetworkManager.Singleton = null on exe build

Hy everybody
I’m making a multiplayer game with the standard NetworkManager. When I launch the game within unity Editor, everything works fine. However, when I build& Run I have this message:

After debugging, turns out my “Network.singleton” null, which was not the case when I use the UnityEditor launcher. Any clues?
Thanks in advance.

Update here: I found that the issue occured when I add the Network Idendity(Script).
I however don’t understand why :cry: