Hello, I’m trying to make a simple ball rolling game in Unity. I’ve split the project into two scenes, the Menu scene, which contains the NetworkManager, and Map1 scene, which contains the level. I’ve added both to the offline scene and online scene properties of the network manager respectively, and there is a player prefab set. Despite this, the built version of the game does not show the NetworkManagerHUD menu on start. In fact, it appears to skip the Menu scene altogether and starts in Map1, judging by the immediate presence of Map1’s cubes. The run-in-editor version works fine. I could only upload two pictures. The first one shows the NetworkManager set properties, the second one shows a successful run in the editor.
Thank you for your time,
-Joel
check the order of your maps in the build settings. Your Menu needs to be the first map, at index 0