NetworkMatch vs NetworkLobbyManager? Conflicting API docs

In the upgrade guide, it says to setup:

NetworkMatch matchMaker;
void Awake()
{
    matchMaker = gameObject.AddComponent<NetworkMatch>();
}

However, isn’t everything now stored in the NetworkLobbyManager component / class? For example, lobbyMgr.matchMaker.? Even the lobby and game players are stored there, all consolidated.

Can anyone clarify?

There are a ridiculous amount of conflicts with the 5.4+ networking vs the old networking.

For the networking mechanics when you’re already in-game, the docs are BEAUTIFUL, updated, and the demo(s) = fully functional (minus )!

However, the 5.4+ docs are sparse, conflicting and obsolete for anything related to the lobby :stuck_out_tongue: Unity, I’m super spoiled by your usually-awesome docs and demos, please save us!

It’s really weird and the docs are a mess. I’m still not 100% confident it works like I think it does. I posted a solution to your problem in your other post.

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