In the upgrade guide, it says to setup:
NetworkMatch matchMaker;
void Awake()
{
matchMaker = gameObject.AddComponent<NetworkMatch>();
}
However, isn’t everything now stored in the NetworkLobbyManager component / class? For example, lobbyMgr.matchMaker.? Even the lobby and game players are stored there, all consolidated.
Can anyone clarify?
There are a ridiculous amount of conflicts with the 5.4+ networking vs the old networking.
For the networking mechanics when you’re already in-game, the docs are BEAUTIFUL, updated, and the demo(s) = fully functional (minus )!
However, the 5.4+ docs are sparse, conflicting and obsolete for anything related to the lobby Unity, I’m super spoiled by your usually-awesome docs and demos, please save us!