There is a way to set GlobalObjectIdHash in NetworkObject without auto generation?
I need it because i’m creating 2 separate applications that have to comunicate.
It is possible to export a scene as an asset from one project to another. Then the object will save its hash. But the scenes should be named identically. And I didn’t check further. Plus, if the scenes are very different, then the asset will have a bunch of unnecessary objects.
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