OK so I’m trying to get communication up with Hololens. I started out creating a custom UDP server/client where the server used UdpClient and clients (Hololens) used DatagramSocket using the NETFX_CORE preprocessor macro. This worked fine on ALL devices except the magical Hololens (despite being UWP and correct capabilities are set). I then refocused and started implementing a NetworkDiscovery subclass. However it complains about not finding assembly for NetworkPlayer.
I’m getting weary of this. How should I know what works and what doesn’t work? Is this just trial and error?
Does anyone know why this is happening?
Ps. Server is a mobile device and clients are Hololenses