Our app got rejected by Apple due to “IPv6” incompatibilities, and judging from the logs/screenshots, it’s because of our WiFi check where we do:
bool wifiAccessible = Application.internetReachability ==
NetworkReachability.ReachableViaLocalAreaNetwork;
We’re trying to repro the issue on an IPv6 network at the moment but wondering - is the Application.internetReachability broken on a pure-IPv6 network? We’re using Unity 5.4.0f3.