NetworkServer.RegisterHandler consumes all cpu

Hi,

I noticed that when adding NetworkServer.RegisterHandler(…) on my script, unity starts consuming 100% of my cpu. It happens on editor, stand alone windows and also on headless linux builds.

I tested with 5.6.1f1 and also latest beta 2017.1.0b5

Is this bug or is there somehting I don’t understand?

Just quick update. Filled a bug report and got almost instant reply that it’s fixed in upcoming b6 release. Nice

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