Can anyone explain me how to use this method.
http://docs.unity3d.com/ScriptReference/Networking.NetworkServer.SendToReady.html
Docs have this method using 2 parameters, while in Mono-develop it asks for 3 parameters:
NetworkServer.SendToReady(GameObject contextObj, short msgType, MessageBase MsgType);
I’m not sure about what that “GameObject contextObj” means.
Any help would be appreciated.