NetworkSpawn.Spawn() on all clients EXCEPT calling client

How can I tell the server to Spawn objects on all clients EXCEPT for the one I am making the NetworkServer.Spawn() call from?

I am already spawning a temporary object locally on keypress so I do not need the server to create a duplicate, just replicate to the rest of the clients and move on.

Edit: OR a way to immediately delete the server spawned clone on the client that made the call

void LocalSpawn()
{
//Spawn local prefab
CmdSpawn();
}

    [Command]
    void CmdSpawn()
    {
        RpcSpawn();
    }

    [ClientRpc]
    void RpcSpawn()
    {
        if (isLocalPlayer) return;
        //Spawn prefab to other clients
    }

This worked for me.