I’ve run into a roadblock today.
On my host game instance, I can start the server and connect to it as a “local to app” client and all is well.
When I try to connect as a client with another game instance, for some reason the 2nd client connects then immediately (within 5-10ms) disconnects.
Does anyone have any idea why or how this could happen?
I also do not receive any NetworkStreamDisconnect on the client that disconnects (only on the server). Not sure if that is normal.