NetworkStreamDisconnected Reason=ConnectionClose

I’ve run into a roadblock today.
On my host game instance, I can start the server and connect to it as a “local to app” client and all is well.
When I try to connect as a client with another game instance, for some reason the 2nd client connects then immediately (within 5-10ms) disconnects.

Does anyone have any idea why or how this could happen?

I also do not receive any NetworkStreamDisconnect on the client that disconnects (only on the server). Not sure if that is normal.

It appears it was probably because the client hadn’t loaded the GhostCollection fully yet.
The local client was quick enough so it wasn’t having the issue.

This kind of thing could really use an error message.