So using LLAPI, to make a connection using NetworkTransport we call the following functions:
On Server:
int hostId = NetworkTransport.AddHost(topology,8888);
On Client:
int hostId = NetworkTransport.AddHost(topology); //no port number
myConnectionId = NetworkTransport.Connect(hostId, “127.0.0.1”, 8888, 0, out error);
but how do we make a connection using Websockets for WebGL?
I know that NetworkTransport.AddWebsocketHost is only called on the server so in that case what hostID do I pass into NetworkTransport.Connect for the WebGL client?
The samples / docs are really unclear.
Ian