I saw this issue in a post a few months ago and it says that it is fixed. I am currently using NGO 1.6, recently upgraded to it due to another issue I was having, and that issue is fixed and now I am having this issue:
using System.Collections;
using System.Collections.Generic;
using Unity.Collections;
using Unity.Netcode;
using UnityEngine;
public class NGOTest : NetworkBehaviour
{
public NetworkVariable Player = new();
}
The code above is attached to a prefab, if you remove the NetworkVariable or comment it out, the editor will render the script fine⦠It seems to only be when using FixedString32Bytes, other types I have tried work fine, int, bool, etc.
Packages:
Editor 2022.3.11F1
NetCode GameObjects 1.6
Hope this helps, any suggestions?
TW