networkView.RPC() inside a ScriptableObject

I have a MonoBehaviour derived class attached to a GameObject. Let’s call it “ExampleMB”.

Within the Awake() event of ExampleMB I instance a ScriptableObject derived class. Lets call it “ExampleSO”.

ExampleSO contains a large number of properties of different ValueTypes (int, float, etc…).

Within the set{} portion of these properties I want to be able to call an RPC. The ExampleSO class holds a reference to the ExampleMB class. Therefore SENDING the RPC is no problem: exampleMB.networkView.RPC(parameters here). However, the receiving [RPC] tagged method is also within ExampleSO. This causes the problem.

An obvious answer is the have the receiving [RPC] tagged method be WITHIN ExampleMB, then point to ExampleMB’s reference to ExampleSO.

My question is: Is there any way to receive the RPC within ExampleSO without needing an [RPC] tagged method within ExampleMB that points to ExampleSO?

Heres some example code:

public class ExampleMB : MonoBehaviour
{
    ExampleSO exampleSO;

    void Awake()
    {
        exampleSO = ScriptableObject.CreateInstance<ExampleSO>();
        exampleSO.Initialize(this);
    }
}
public class ExampleSO : ScriptableObject
{
    ExampleMB exampleMB;

    int exampleProperty;
    int ExampleProperty
    {
        get { return exampleProperty; }
        set
        {
            exampleProperty = value;
            exampleMB.networkView.RPC("UpdateExampleProperty", RPCMode.All, exampleProperty);
        }
    }

    public void Initialize(ExampleMB exampleMB)
    {
        this.exampleMB = exampleMB;
    }

    [RPC]
    void UpdateExampleProperty(int value)
    {
        exampleProperty = value;
    }
}

Bump.