Fuzzy controller solve typical problem in robotics. To do this, you need to have a variety of angles and positions. Tuning avatar (muscle) can be seen movement. But how to get (if possible) the angles and positions such as hands?
Supported (in pro) IK is very limited.
No one knows where to get the points and angles of the kinematics of the humanoid?
Here is a very simple example of a neural network. Despite the very small size of the training set, the results are quite acceptable for the game.