Neuro Framework

While developing my game I needed something more to speed u the progress, so I decided to write some simple editor tools but maybe I’m not the only one that can benefit from these tools, so I decided to put them here for public use.

Is nothing really incredible, most probably they can be further improved, but here you go with Neuro Framework. Is currently a set of three tools:

Tile Editor: maybe a big name for what it does, but basicly you can create simple quad planes of the size you want and uv map them based on a pre atlased texture. From the atlas texture you can subdivide the texture itself into smaller tiles, and use a simple editor to fit the uv of the quads to the tiles. Is not ground breaking and works on power of two textures only, but someone prototyping a 2d sidescroller can benefit for quick testing with this.

Rigidbody Helper: The idea for this tool was taken from Bethesda games editors, from like Oblivion or Fallout 3. In these editors there is a function that let you run the physics of rigidbodies in the editor to randomly place them. This tool does basicly the same, it goes in PlayMode, save position and rotation of the rigidbodies when you hit stop, and you can keep them as they are back in EditMode.

Utilities: Just a collection of simple utilities to manage objects and components in the scene, like destroying all children of a parent object, or add/remove components of your choice to all the selected objects.

The tools are still buggy in some areas, and I won’t be able to update them often, but you can have them for free, I’m not going to sell them on the asset store.

You can also take a look at a quick manual to how use all the features.

Download NeuroFramework_v06
Read Manual

Gonna bump as it got buries pretty fast.