Neurosky is very slow

Dear Unity community,
I try to include Neurosky in Unity. There’s a prefab in the TGC1.1 unity package from Neurosky. But when I include this prefab into the scene it slows down to about 2 fps.
Is there a way to include Neurosky in a quicker way or is my computer to slow for this job?
Thank You very much!
Wolfhard

Open the TGCConnectionController.cs script and edit the line

InvokeRepeating("ParseData",1.0f,0.002f);

The 0.002f value put it on 0.008f, result:

InvokeRepeating("ParseData",1.0f,0.008f);

If your fps still drop, try to put it a little higher