Hi,
I am trying to use the Neurosky MindWave mobile with unity3d but have no success . Did anyone have a success in connecting mindwave mobile with unity3d. thanks
rajesh
Hi,
I am trying to use the Neurosky MindWave mobile with unity3d but have no success . Did anyone have a success in connecting mindwave mobile with unity3d. thanks
rajesh
I’m also trying to make this connection and not have success. Can anyone help?
Hello,
I’m having the same problem, can’t get MindWave Mobile to connect to Unity , did anyone find a solution?
Hi
I connected my mindwave first time with unity about an hour ago. The only problem i had was the frame rate drops to 2 fps.
Did you use package file i have attached? Do you have thinkgear installed? framework must NOT be set to subset.
Refer to this page http://developer.neurosky.com/docs/doku.php?id=using_thinkgear_with_unity
1750265–110604–NeuroSkyUnityTGC1.1.0.unitypackage (69.8 KB)
hi, i have problem with frame rate too,
u already have solution for that?
no. i couldnt seem to solve the issue with the framerate
I have the exact same framerate issue.
I was able to use the UnityPackage available on Neurosky web site but it is taking all the bandwidth.
I am scratching my head…
If anyone can help…
Hey, I see this is pretty old, but I was facing the same issue and maybe u want to know how to face it.
There are one script in the assets named “TGCConnectionController” which its attached to the prefab “NeuroskyTGCConnector”. Well, in the source code of that script there is one line causing troubles
public void Connect()
{
If(!IsInvoking("ParseData"))
...
InvokeRepeating("ParseData",1.0f,0.002f); //this is the line
...
}
InvokeRepeating its executed every 0.002 secs, and thats pretty low for common hardware. I fix it setting in 0.008f
InvokeRepeating("ParseData",1.0f,0.008f);