Never ending importing - .PSB files

Since I’ve been using Unity 6 (currently .31f1), I’ve had a problem with the fact that after editing the code (no matter which one) a importing/compiler pops up that never ends, writes out .psb files, so maybe it’s related to them, I use them. I always reset Unity and it doesn’t pop up for a while and then again… there’s nothing I can do except force quit Unity via the task manager. Has anyone encountered this?

IMAGE

You have PSD/PSB files in your project? If so, remove them and store them somewhere else and export them as PNG into your project (tip: automate the PNG export).

Importing Photoshop native files as an asset in a project is a mere convenience but much, much slower than using PNG. Same goes for Blender native files rather than using FBX.

Slower in what?

Slower imports.

I haven’t noticed any big difference between the two methods that can be counted. I’ve been doing this for 5 years, it’s a great way to speed up the process. Working with .psb is a faster way than exporting each image individually. So we have a different perspective, but that’s okay. We all work with something different.

But my question wasn’t about not working with it. But why are these endless import loops happening only in Unity 6, I tried turning on the auto compiler and it seems that it helped. I’ll see

Check if this happens in a new, empty project. If so use Help menu to report a bug.

Otherwise you may need to analyze, it could be any editor script causing a repated import and it may be caused due to a change in Unity 6 or perhaps some script was changed or added early after switching to Unity 6.