Never Safe

Never Safe

Never Safe takes place in a small town that is has been evacuated due to a chemical fire at the nearby lab. However, the player character was not aware of the evacuation and wakes up to a complete nightmare that is still unfolding.
The game will feature many unique enemies that want nothing more than to give you a big hug, Haha, if only. Seriously, they will kill you, and each one has its own way of causing death. Some are quick, and others inflict damage over time until the character is too weak to move.
The game will have at least 5 different unique endings (As of this moment, I plan to add more.) The game is currently in the object modeling phase still, so if anyone wants to get in on this, I need a good animator.
There is currently no release date yet. But until then, here is a picture of one of the monsters you will encounter.


Keep in mind, this is only a rough model and not the final product.
Keep an eye on this thread for updates.

I would love to help, making houses and props for the enviroment.
If you are interrested in my help, PM me and i show you some stuff i made.

A little bit about myself.
I currently use Unity Free version because I am kind of in a bad spot for money, with college and all.
I am literally the only person working on this project, the only other help I get is from friends who give me feedback on images.
I currently do the Music, Voices, Art, Modeling, Animation, Texturing, Scripting, Playtesting, Etc for all my games that I am working on.
I was once a big fan of Slender games, until everyone started making them…Now I can’t take the concept of a man in a business suit without a face seriously. So…I will never make a Slender game…
I am also an Author and have written 7 stories that I plan to publish one day.
I plan to create a network of Game Developers sometime soon.
That’s about it…If I think of anything else, I’ll update this list.

Alright, Thanks!

Can I get some feedback, perhaps some ideas and opinions on this?

Why not take those 7 stories and make some interactive book or something like that

By Interactive book. I hope you mean a game and not like those kids books that have the buttons. Haha.

I guess that would depend on the story’s content anyway there is that recent zombie game that feels aliitle like the old myst games. It would seem you like writing and thought hell why not.

Aha, Here is an update!


This here: This is simply called a Gutter, for two reasons, It lives in storm drains and sewers (Gutters), and can easily gut a person with it’s massive fangs. It is also able to climb out of water for brief moments to chase prey, in which it slithers like a snake. It is approx. 8-10 feet long and about 4 to 6 feet wide, still have to decide.

Also: I’ve receieved a few requests to show some of my music, so here you go:

Ah, I see what you mean. Perhaps I will, though some aren’t really game material, more movie material, In my opinion.

Update!
There WILL be a Boss monster!
I’ll give you a hint:
It will be big, and include all of the following:
Intestine Tentacles
Toxic Blood
Tons of sharp teeth.
Death.
Oh and, It’s never in the same place, but it is unlocked the same way. Once you unlock it, you have to find it, when you find it, you will know.

Trust me, you will never sleep again.

I despise boss fights in locked area’s in any game, Here’s one idea, “Real”, free roaming Boss Monster that is indestructible or nearly so. Maybe the player gets to wear the boss down with the use of traps in the levels though it’s hard to manage this such as teasing the monster into the trap, It’s not unreasonable to assume an animal that escapes a trap would think twice before stepping in another so you gotta make it pissed off angry… I kinda think this would keep a level of tension to the game throughout the playthrough.

I like that idea.

Ditto. Love the art by the way. Can’t wait to see gameplay.

Thanks, I will get some terrain done hopefully today.

Say hello to Hide, You will find him in many random places. When you find him, he Hides again.

After you find him a certain number of times, he becomes Seek.

So try not to find him. Or you will be the one hiding from him.

Also: There will be a way to trap him if he starts seeking you.

This is awesome!

A general nod of approval with this :wink:

Alright, will be getting some new music done today, I hope.

Just some concept work:
https://soundcloud.com/#grinntech/never-safe-track-1-never-safe