Hello there, you good Unity folks! Today, I would like to share with you guys a little bit of our newest project here at Interama. First and foremost, I’d like to make it ABSOLUTELY clear that we’re at a VERY EARLY stage in our game’s development process, with a fair bit of planning still left to be done and little more than a very simple prototype of the game running.
That said, without further ado, let’s talk a little bit about this here passion project of ours. Hope you guys will enjoy what we have to show.
Introducing Nevermore
To put it in simple terms, Nevermore is planned as a classic beat’em up game for a single player or up to four players in local or online multiplayer co-op mode. The premise of the game is as follows:
“Four children doing a school group assignment on Fairy Tales find themselves pulled into those very worlds of magical wonderment and mischief, where they find out something is terribly amiss: The tales themselves aren’t quite as they recall them, some mysterious force beyond their comprehension is enacting change, causing the stories to become twisted and corrupted. Now they need to figure out what exactly is going on in the realm of Fairy Tales and, more importantly, figure out a way back home while they still draw breath.”
As the player, you will choose one of our four playable characters, each with their own unique gameplay styles, and brave through hordes of enemies in environments taken directly from several classic fairy tales, such as Beauty and the Beast, Little Red Riding Hood, Alice’s Adventures in Wonderland and more.
Playable Characters
Kyle is all about getting close and personal. As our main ground melee fighter, you’ll want to close in on your enemies to dish out as much damage as possible, as quickly as possible, while using advanced ground mobility moves to get out of harm’s way.
Scarlet’s gameplay revolves around aerial combat. Her air mobility is unlike any other character in the game, and she can take out aerial enemies like it’s nobody’s business. She can also use her own abilities to launch grounded enemies in the air so as to take advantage of her aerial prowess.
Margot’s rule of play is to hit hard and fierce. Armed with a powerful hammer, she can dish out attacks with great strength. Her regular attacks can be charged for increased damage, and quite a few of her special moves can cause stun, allowing you to make more efficient use of her charged attacks.
Sam’s combat style is based on the idea of using enemies against each other. Using his yo-yos, he’s capable of immobilizing foes and use them in a variety of ways for hitting other enemies around him, or punishing the captive and defenseless opponent to his heart’s content.
Other Features
Some of the game’s planned features are as follows:
- Customizable Weapons: The players will be able to customize their weapons, allowing them to further customize their characters with different stats and traits.
- Character Progression: The player characters gain experience as they defeat foes, which allows their characters to level up and unlock new traits, combos and special moves.
- Traits: Discover traits that can be equipped on your character to further modify or enhance their abilities.
- Helpers: Receive the aid of all sorts of zany and whimsical characters from fairy tales far and wide by summoning their strength through the game’s helper system, allowing you to unleash a wide variety of powers.
Concept Artworks, Screenshots & Videos
Screenshot mock-up art 1
Screenshot mock-up art 2
Generic enemies concept art
Enemy walk cycle sample
Alice’s Adventures in Wonderland enemy concept arts
Alice (Alice’s Adventures in Wonderland) concept art
Early Prototype video
Planned Release Platforms: PC/Mac/Linux (And hopefully consoles in the future)
So, I believe that about covers it for the time being. Again, hope you guys like it. Any questions, criticisms or suggestions will be welcome and immensely appreciated!