Since converting to Unity 4, I now get a black screen after the initial splash screen that fades into my scene after about a 2 second delay. During this 2 second period, my scene is updating and rendering - it just isn’t displayed. This happens for all of my games except one, and I have no idea what is different about that one game.
The transition only happens on the device - not in the editor. I have verified that it happens with a new, blank Unity project.
Is this an intended change in Unity 4? Is there some way to turn it off?
Interestingly, the length of time for the black screen seems to be increased for apps that load faster - it is almost 4 seconds long for a blank test app. My game that doesn’t have the problem takes longer to load than the others.
It is almost like Unity is imposing some sort of minimum load time or something. That seems crazy, though.
Is nobody else seeing this behavior? I would think that my testing with a blank project would rule out anything I’m doing to cause the problem, but maybe I’m missing something?