Hello everyone!
After hearing about Unity and Nintendo working on a solution for releasing Unity games on the new Nintendo 3DS, I have some questions about developing for the new 3DS:
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What about the performance? Is it really that bad? I have read about it several times, but I haven’t found actual “numbers” that compare the 3DS hardware to other platforms. Would I be able to port a title that is running smoothly on iPhone 5s / iPad mini 2 to the new 3DS? Or would it compare more to a device like the iPhone 4S?
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Will Unity developers be able to use 3D? If so, will it have a significant impact on performance?
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Are there any new 3DS hardware limitations like maximum texture size or a maximum amount of rendered polygons per frame?
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Is there a maximum size for 3DS games on the eshop?
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Is Unity going to include the new 3DS in cross platform input?
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Is there going to be a dev kit? If so, is there already some sort of estimated price for that?
Many thanks in advance, Greetings,
Shu