New 5.6 Video Player does not respect Time.captureFramerate

According to this thread, the old MovieTexture system respected Time.captureFramerate if the mov did not contain embedded audio, thus allowing capture of an in-game MovieTexture with correct playback timing. The new Unity 5.6 Video Player does not, even if audio is deliberately not imported from the video asset.

Are there any plans to support captureFramerate in the new Video Player? Does anybody know of any other video plugin for Unity that does respect captureFramerate?

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Yes this would be a great addition.

Our AVPro Video player does have an option to support captureFrameRate. We added this to allow for video capture systems to capture video playback even when adjusting time.captureFrameRate to get the best quality renders. Naturally the performance of this isn’t suitable for real-time.

Thanks,

For anyone looking at this now my fix was to turn off VideoPlayer.skipOnDrop