In my case, PlayerControlsAsset is the new Input Action Asset, and the Weapon Actions is the weapon folder.
The error is only appearing on the new ADS Action, not on the others.
I actually haven’t referenced the PlayerControlsAsset in the inspector, because it isn’t there ( not visible in inspector). But I am pretty sure that I don’t have to since all the other actions are working fine. I’ll try doing that.
you had generate the c# class right. and you asset did it has auto-save on?, you can open PlayerControlsAsset script and check if “ADS1” also in there with the right name and everything
Hello i am getting this problem aswell, has anyone found a solution for this? I have basically identical code and all my other inputs are working aswell, just for one week i haven´t been able to add new Inputs.
If anyone lands on this, I fixed it the issue by making sure that in all my scenes I had the Event System and Input System UI Input Module set correctly: