A couple of hours ago I created these new placements:

But when I run my game, they are not even called with the OnUnityAdsReady function. On the screenshot below, only the android_banner_home (that was created a while ago) and the pre-defined ones are seen, but the new ones (e.g. rewarded_res) are not visible.

When I call Advertisement.Show, it works okay only with three ad placements shown above. banner_main, rewarded_res and intersitial_run_end do not work.
What is happening? Should I just wait for new ones to appear? It has been 3-4 hours now since I created them ![]()