New addressables version deletes library content

I have been using addressables to do local builds of bundles independently of each other. As of lately (at least I just discovered in 1.13.1) whenever calling

AddressableAssetSettings.BuildPlayerContent();

the contents of “Library\com.unity.addressables\aa\Windows” is deleted. That was not the case before. The result is that I now only have the last build bundle available while before all of them were there. Is there a way to tell the process NOT to delete the folder all the time? This is a bit annoying as I have to move my intermediate results out of the folder now and back in after building as I reference that location. Or have to come up with a new way.

Hey @ImpossibleRobert , I’ve sent this post over, I hope this helps!

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After circulating this with the team, it seems the only way to save the folder from being deleted is to write your own scripts for it. Apologies, as I know this isn’t an ideal answer.

Ok. As a workaround I have found that when pointing it to outside the library folder it actually works for some reason and will not delete all other bundles again.