I have been using addressables to do local builds of bundles independently of each other. As of lately (at least I just discovered in 1.13.1) whenever calling
AddressableAssetSettings.BuildPlayerContent();
the contents of “Library\com.unity.addressables\aa\Windows” is deleted. That was not the case before. The result is that I now only have the last build bundle available while before all of them were there. Is there a way to tell the process NOT to delete the folder all the time? This is a bit annoying as I have to move my intermediate results out of the folder now and back in after building as I reference that location. Or have to come up with a new way.