New AI Navigation Navmesh Not Baking Through Opening Despite Correct Setup


After updating to AI Navigation in Unity 6, these openings are not being baked into unless I make the agent radius very small, like 0.21, but that’s incorrect and this used to work in the old NavMesh system. What’s going on? Also tried decreasing the Minimum Region Area to 0.5 and it still doesn’t bake!

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Random disconnects, help!