Hello people
have a question my model must be animated before in terms of motion or can you at Unity editor
either
from what i understand (reading between lines), you want you character to not only move position, but being animated itself. (e.g. eye blink or what not… ) If the latter is the case, then you need to set up an rig first in the modeling tool. (bones,armature whatever it’s called)
Then animate it, and export the whole to Unity. (and make a script to call in the animation when needed)
If you just want to move the mesh (position in 3d space), you can do that in both ways as 3d Junkie already said.
thx for the answer´s