New Android Device fps drop Tiled Map 2d

Hello,

I have bought a new smartphone (LG X MACH) and I deployed my game wich was working just fine (27-30 fps) on LG g2 mini, LG G3, LG Leon and some Samsung. But now every few seconds I get fps drop from 30 to 13-15 fps.
I have no idea what possibly could went wrong. I didnt change anything in this game. And it still works fine on the other phones.
Plase tell me what could cause this kind of issue?

I checked it and on empty Scene wihout any object there are no fps drops. And after this I added a piece of my tile map (created with tiled2d map editor) and it started to give a fps drop after a few seconds. What the heck? It looks like the GPU of this brand-new smartphone has problems with texture from tiled2d map editor package. Does anyone know how to fix it? I tried to change the shader but it didnt help. Here is how the gameobject which Tiled 2d map editor for Unity provides looks like:[84582-przechwytywanie.png|84582]

I just meant that position is always the same, you just change where on the X axis the object instantiates.

1 Answer

1

I don’t have a for sure solution, but I’m guessing there is a memory leak somewhere. Make sure you’re using object pooling and not using Instantiate too often. Try it on a different model (as it may as well be the phones RAM causing problems)

yes it should be always a position and don't change