Should be good for us devs to get money from Android Gamedevelopment. Only drawback for some could be the live server-checking …
full details
But IMHO that is a good step towards some working (for us devs) Android Market infrastructure…
Should be good for us devs to get money from Android Gamedevelopment. Only drawback for some could be the live server-checking …
full details
But IMHO that is a good step towards some working (for us devs) Android Market infrastructure…
Very nice!
Sweet.
Just saw that. It’s absolutely awesome.
Sure, it’s not the ultimate solution, but it will at least be dissuasive for the masses (who won’t bother downloading tons of hack updates to bypass it).
About the live server checking, the Library gives an option to cache the license et check it locally. As it would be too easy for hackers to fake a valid local license, I’m sure Google didn’t half baked this offline solution.
We’ll see …
Oh, and I hope Unity Team is implementing it in their Android iteration ![]()