I’m using Unity 2017.3.1p3.
Not able to build without signing the game.
If i try with debug key i get:
Gradle
CommandInvokationFailure: Gradle build failed.
/Library/Java/JavaVirtualMachines/jdk1.8.0_161.jdk/Contents/Home/bin/java -classpath "/Applications/Unity/PlaybackEngines/AndroidPlayer/Tools/gradle/lib/gradle-launcher-4.0.1.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx2048m" "assembleRelease"
stderr[
FAILURE: Build failed with an exception.
* What went wrong:
Execution failed for task ':packageRelease'.
> java.io.IOException: Failed to digitally sign signature file.
and internal:
CommandInvokationFailure: Failed to build apk.
/Library/Java/JavaVirtualMachines/jdk1.8.0_161.jdk/Contents/Home/bin/java -Xmx2048M -Dcom.android.sdkmanager.toolsdir="/Users/joe/Library/Android/sdk/tools" -Dfile.encoding=UTF8 -jar "/Applications/Unity/PlaybackEngines/AndroidPlayer/Tools/sdktools.jar" -
stderr[
Error: Failed to seal APK
]
Signing the app with a keystore will allow me to build no issues.
Is there anything i can do to my android sdk?
Thanks