Animated Dissolves for Shader Forge
Special low price is just $20. Available NOW!
Shader Forge Beta 0.2 or later is OPTIONAL for editing the shaders visually.
(all shaders are now pre-compiled for immediate use without Shader Forge)
Includes 24 shader variations including:
- Unlit, Diffuse, Diffuse + Specular, Diffuse + Specular normal-mapped (1 or 2 normal maps)
- Dissolve one texture in/out or dissolve between two textures including individual normal maps
- Lit versions with Blinn-Phong lighting, but this is also configurable in Shader Forge (optional)
- Shader Forge metadata allowing/requiring you to open them in Shader Forge and to customize them easily
- Solid-blended and Alpha-blended versions
- Custom palette control up to 2048 levels of edge coloration
- Single-sided or double-sided rendering to hide or reveal the interior/back faces
- Automatic animation system with delta-timing built-in, animates the dissolve at all times regardless of level
- All shader model 3.0, requires Unity Free/Pro 4.3+ but shaders should work with earlier versions
- ShadeForge Beta 0.2+ optionally required to edit the shaders visually
- Shader Model 3.0 ‘desktop’ shaders, not optimized for mobile, but you could use the unlit versions, or without normal mapping, or those with just 1 texture for better performance
Over 100 hand-crafted dissolve textures, Alpha8 format at 2048x2048 resolution (download is around 500mb!)
- Including standard transitions - plasmas, liquids, pixellated, hexagonal, organic, computer-generated, etc
- Also it includes realtime metaballs/blobby-objects simulation as a dissolve effect
- Can be used with this or any other dissolve shader that supports Alpha8 textures
20+ example palettes with 2048 levels, providing edge modeling, color transitions and edge softness/hardness
- Can model a totally aliased very hard edge
- Can model a beautiful antialiased edge
- Can colorize the edge, not just with one color but with an entire palette
- Can create colored bands based on dissolve levels
- Supports alpha, which combines with source and destination texture’s alpha channels
- Color can be
moved
around a surface based on dissolve map values combined with palette offsets - Supports clamped transitions going from
none
todissolving
tofully dissolved
- Supports repeated transitions in a constant state of dissolving with color-palette repetition
- Color-palette scaling to condense/stretch colorization - broad for softness, condensed for hardness
- Sub-color/sub-dissolve-level floating-point dissolve precision allows even one level of dissolve to smoothly fade
- Very easy to toggle beautiful antialiasing with texture import bilinear/trilinear filter settings
Several demo scenes
- Shows off some of the main features/configurations of the shaders and the kinds of effects you can create
Shader Forge support
- Requires that you own a copy of Shader Forge, beta 0.2 or later if you want to edit the shaders visually
- Shaders are already compiled with Shader Forge to produce normal Unity shaders, ready for use without Shader Forge
- Allows all shaders to be modified/customized using the excellent potential of Shader Forge
- If there’s something you don’t like about the shader or want to add a feature, you can do it with Shader Forge’s visual editing