That’s cool. One of the things I wished my current project (which is in 3D) had was a low resolution display. I figure it would just complement the low poly art style and make it all “better”. I wondered if I would need to use some kind of camera shader to do that. I will be sure to check out your article. Thanks for sharing. The 3D scene above looks great!
I couldn’t make it work in editor, it is important to be able to see what your game looks like when you make it.
And the lowest resolution it became is 640x480. Something like 320x200 doesn’t work with SetResolution, I guess.
In GameView, next to Display 1 where the resolution area is at, click on the resolution and click the + symbol and put in the resolution you want That’s at least for the Editor Game View.