[New bug][Chrome] Distorts sounds if I rotate audio listener

Unity 5.3.3
Chrome 48.0

If playing sound with spatial blend = 1 and if I rotate camera(third person) with audio listener then the sound is distorted. Firefox doesn’t have this problem.

The problem is still there. Unity 5.4.0b12
This my demo project - http://95.213.147.18/webgl/
Run it in the Google Chrome and rotate the camera.

I can reproduce the problem. Can you file a bug report with the project, and post the case number here?

Done. Case number 785829.

For anyone looking at this, we have filed a bug on this with Google: https://bugs.chromium.org/p/chromium/issues/detail?id=601009

This bug fixed in Chrome 52. Thanks!

But I found two new audio-bug. Reproducible on Chrome/Firefox. To reproduce:

  1. Open http://95.213.147.18/webgl_2/
  2. Rotate camera around
  3. AudioSource.time will return random time value when you rotate camera
  4. And AudioSource.time will return wrong time if audio looping (time accumulates offset)

Case number: 817986