After updating to VisionOS / Polyspatial 0.6.2 I am running into the following error when I attempt to build the XCode project:
2 duplicate reports for Sandbox: il2cpp(6932) deny(1) file-read-data /Users/ryanbednar/trident_v2/Builds/Il2CppOutputProject/IL2CPP/build/deploy_arm64/libhostfxr.dylib
I can get around that error if I disable User Script Sandboxing in the Build Settings (which might cause other issues), but then I run into 5 new errors of a similar type inside of the Unity Framework. These are along the lines of:
…/Builds/Classes/PluginBase/RenderPluginDelegate.h:3:10 double-quoted include “LifeCycleListener.h” in framework header, expected angle-bracketed instead
Has anyone else been able to successfully build and deploy a Fully Immersive app since updating to 0.6.2?
0.6.2 should have changed nothing along the lines with any of this. I’m not sure what would or could have changed to affect this part of the build system in any way.
Would you be able to file a bug with a simple repro project that demonstrates this? At least then we can look at the same thing you are looking at and see what might be any issues.
Good news. I was able to resolve this on my own today.
I believe the issue was happening either to a compatibility problem with XCode 15.1 Beta 3 (which I had recently updated to) or some bad data in the XCode cache.
Either way, clearing out the XCode cache and switching back to XCode 15.1 Beta 1 got me back into a working state.