Mac App works fine in Unity Editor, when i build and Run the App the App doesn’t run or show any errors here is my log file can anyone help thank you
GLES: 0 GL_ARB_blend_func_extended GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader5 GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_occlusion_query2 GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_subroutine GL_ARB_shading_language_include GL_ARB_tessellation_shader GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_vertex_attrib_64bit GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_depth_bounds_test GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_mirror_clamp GL_EXT_texture_sRGB_decode GL_APPLE_client_storage GL_APPLE_container_object_shareable G L_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_texture_range GL_ATI_texture_mirror_once GL_NV_texture_barrier OPENGL LOG: Creating OpenGL 4.1 graphics device Begin MonoManager ReloadAssembly Platform assembly: /Users/iMac/New Unity Project 6/Untitled.app/Contents/Resources/Data/Managed/UnityEngine.dll (this message is harmless) Loading /Users/iMac/New Unity Project 6/Untitled.app/Contents/Resources/Data/Managed/UnityEngine.dll into Unity Child Domain Platform assembly: /Users/iMac/New Unity Project 6/Untitled.app/Contents/Resources/Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless) Loading /Users/iMac/New Unity Project 6/Untitled.app/Contents/Resources/Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: /Users/iMac/New Unity Project 6/Untitled.app/Contents/Resources/Data/Managed/Assembly-CSharp.dll (this message is harmless) Loading /Users/iMac/New Unity Project 6/Untitled.app/Contents/Resources/Data/Managed/Assembly-CSharp.dll into Unity Child Domain Platform assembly: /Users/iMac/New Unity Project 6/Untitled.app/Contents/Resources/Data/Managed/UnityEngine.UI.dll (this message is harmless) Loading /Users/iMac/New Unity Project 6/Untitled.app/Contents/Resources/Data/Managed/UnityEngine.UI.dll into Unity Child Domain Platform assembly: /Users/iMac/New Unity Project 6/Untitled.app/Contents/Resources/Data/Managed/UnityEngine.Networking.dll (this message is harmless) Loading /Users/iMac/New Unity Project 6/Untitled.app/Contents/Resources/Data/Managed/UnityEngine.Networking.dll into Unity Child Domain Platform assembly: /Users/iMac/New Unity Project 6/Untitled.app/Contents/Resources/Data/Managed/ConditionalExpression.dll (this message is harmless) Loading /Users/iMac/New Unity Project 6/Untitled.app/Contents/Resources/Data/Managed/ConditionalExpression.dll into Unity Child Domain Platform assembly: /Users/iMac/New Unity Project 6/Untitled.app/Contents/Resources/Data/Managed/PlayMaker.dll (this message is harmless) Loading /Users/iMac/New Unity Project 6/Untitled.app/Contents/Resources/Data/Managed/PlayMaker.dll into Unity Child Domain - Completed reload, in 0.157 seconds Platform assembly: /Users/iMac/New Unity Project 6/Untitled.app/Contents/Resources/Data/Managed/System.Core.dll (this message is harmless) Platform assembly: /Users/iMac/New Unity Project 6/Untitled.app/Contents/Resources/Data/Managed/System.dll (this message is harmless) UnloadTime: 0.492983 ms Setting up 2 worker threads for Enlighten. Thread → id: b1675000 → priority: 1 Thread → id: b16f7000 → priority: 1