I have a server which starts a multyplayer environment.
Clients have a web-button which communicates with the UnityObject in the webpage and ask the unity object to load a model in the scene, updating all the client’s views already connected. I have a set of RPC which works fine for clients already connected but when a new client gets connected, the scene is simply empty. I stored the list of uploaded objects on the server. When a client get connected, I called an RPC function directed to the server, but weirdly the list of object is empty and I can’t have the view updated :(. Is the RPC way the right way?