I think maybe there is two main things causing this to be harder to read.
First one is the contrast of colors and shadow blue of the text. The text bleeds more into the background more with the new UI.
Second thing is the change in the default calculated value of font sharpness in the general settings.
When they updated to the new Text Core system the default value is like half.
For the Editor Text Sharpness settings it is located in preferences not the project settings.
Go to Preferences/General/Editor Text Sharpness
It will be a slider bar.
After changing that it did help a lot, but still needs a bit better contrast colors.
Yes I’m talking about the fuzziness and the size, I think one size larger will help.
and yes margins left right is too high, The spacing between each line I can live with.
No need. I remember a setting in postscript, a hint to the bezier rasterizer, when tuning that to small font it prevented anti alias bluriness. That exists in whatever postscript is on windows.
Might want to check if your UI scaling option in preferences got changed. I had it in the past where updating alphas changed my use desktop scaling option to be turned on. If it is off I would just bump the UI scaling by about 25% in Unity.
If that makes everything else too big I would just enter a new font size just for the context menu. You can override each Unity UI menus individual font size with the TSS file.
Think the context menu is called
.unity-base-dropdown__item
I was trying to figure out how to update the context menu in a TSS file and sadly I also found out they haven’t released that API yet as mentioned by Antoine.
Seems the DefaultThemeFile is locked in some areas now. Which kind of seems counter productive. At the moment you can import the Default setting and use them for custom tools and Panels.
Thought there already released that functionality.