Greetings to amazing Unity fam!
As much as I appreciate the fact that Unity has implemented its own device simulator available via the package manager, it works like a charm.
However, there is one little bug/feature that I think has bypassed by the team behind the Simulator.
When I try to use anything related to “TouchScreenKeyboard” or even a simple .Open() call, it doesn’t display on my device simulator in unity, however, everything works fine when deployed to my device.
By default, prior to the simulator, the only way to show a mobile keyboard was to deploy or use an external simulator.
I request the devs behind this amazing simulator to please look into it, or if this works in the device simulator, please guide me to the desired steps. Thanks!
Thanks!
Happy Dev’ving