New game character rigging tutorials

I took a break from game development over the weekend to start on a new tutorial series about rigging low res game characters in maya. I’m using one of my characters from the goblin abyss (see signature) to show the rigging process from start to finish and I will also be going into exporting the character and animation into unity.

At the moment I’ve managed to get 2 videos done, a intro and building the skeleton, but more will follow soon.

I hope these can help anyone who is using maya to create animations for unity.

Great job. Did you do the low res modeling with Maya?

Thanks, glad you liked them so far.

Yes, I did all the modeling in maya, although I hope to add mudbox to my workflow at some point in the future.

The next video is up. This one covers skinning the mesh to the skeleton and setting the skin weights to work well in unity.

If anyone is follow my tutorials, the next one is up. This one starts on the spine set up, using a splingIK spine.

It can be watched on my web page, or on youtube;

www.thegoblinabyss.com

nice, will you do more tutorials?

I still have a lot more of these rigging tutorials to do, but after that I’m thinking about some unity only tutorials.

I just uploaded the latest rigging tutorial to my games web site. This one finishes off the spine controls that where started in the last video.

It can be watched on youtube or my games website;

www.thegoblinabyss.com

All feedback welcome.

The next videos are up on my web site in the tutorials section. The new ones are how to rig the legs with FK/IK switching and a reverse foot. At the moment it’s a 2 part video, but I plan to add an additional one soon which will clean up a few more things, add a stretch to the legs and show ways to avoid gimbal locking.

http://www.thegoblinabyss.com/tutorials/

or just watch on you tube at

Part 1:

Part 2:

It’s been a while thanks to too much real work, but I’ve finally got the next tutorial up. This time it’s arm rigging.

Watch on my blog;
http://www.thegoblinabyss.com/tutorials/

or on youtube.

Part 1:

Part 2:

I have recently uploaded the final video for the rigging tutorials which finishes up the rig and goes into exporting animation into unity.
I also touch on gimbal locking and way to avoid it in maya.

As always you can watch on my blog;

http://www.thegoblinabyss.com/tutorials/

or on youtube;

Part 01:
http://youtu.be/BoeG5jt-870

Part 02:
http://youtu.be/O1-idjGVnGQ

thanks for this tutorials series.

can you please show up how to create animations for this character like jumping, weapon attack and how to jump on ropes or slide to left or right.

i’m looking for a year now forr a decent tutorial that really can work but none is there.

if you can create such tutorial in which creating the weapon rig, attacks and jumping’s …etc and then exporting it in unity and adding the right script on it to work smoothly then it will be reference for any beginner.

if u can do the weapon as bow then I will really appreciate it.

There is a new maya rigging video up for anyone who is interested. This one adds a new control to the rig to help control root motion before exporting to unity.

It’s not on my blog yet, but it can be watched on youtube;

Fantastic! I wonder if you could show how to add an extra bone, for a cloak or hair or some other added on bit of mesh. I have a tough time finding this. I am sure it is relatively easy, but I am a visual person so seeing it would be nice. :slight_smile:

@Teila I have a few more tutorials planned to expand this rig, one being twist joints for higher res meshes and another is prop joints to add weapons and other props to the character.

Hair and capes could be another good one. PC and consoles can handle real time dynamics, but for lower end mobile it would still be better to bake this sort of stuff on export. I could show a way to create a dynamic cape in maya which can be baked on export to joint animations for mobile or lower end PCs.

Actually, perhaps baking dynamics for the environment could be another. I just made a character come crashing through a wall in my game which was done with Bullet physics, but baked down to a joint animation for mobile.

Lots of new ideas :slight_smile:

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Thank you, Gnimmel! I love the idea of a tutorial to create a cape in Maya. :slight_smile: