I just launched my first game, SlidePop, which is not just my first Unity game but also my first development of a game at all. I notice there’s some very experienced people developing iPhone games on this board so I wanted to ask if you would kindly give any advice/recommendations on improving the game.
It’s a version of the Bejewelled formula except you slide a whole row instead of swapping just a couple of jewels. Although it’s essentially a 2D game, Unity made it a piece of cake to create the gravity/bouncing effects and pretty particle ‘pops’. I had intended to give the game some 3D visuals but the whole performance angle turned me away from that.
http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=299062709&mt=8
I want to keep working on the general responsiveness and framerate, which I think may have room for improvement if I do some research. I’m also really curious to know what people think of the two different control options - tilt or slide.
I’m planning on adding a further game mode or two, such as a mode where you don’t have to worry about losing lives.
I warmly welcome any feedback, although if you want to give me some ‘tough love’ please keep it to a PM ![]()
Oh and PM me if you’d like a free download code.
many thanks
Gordon