New game criticism - please!

I just launched my first game, SlidePop, which is not just my first Unity game but also my first development of a game at all. I notice there’s some very experienced people developing iPhone games on this board so I wanted to ask if you would kindly give any advice/recommendations on improving the game.

It’s a version of the Bejewelled formula except you slide a whole row instead of swapping just a couple of jewels. Although it’s essentially a 2D game, Unity made it a piece of cake to create the gravity/bouncing effects and pretty particle ‘pops’. I had intended to give the game some 3D visuals but the whole performance angle turned me away from that.

http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=299062709&mt=8

I want to keep working on the general responsiveness and framerate, which I think may have room for improvement if I do some research. I’m also really curious to know what people think of the two different control options - tilt or slide.

I’m planning on adding a further game mode or two, such as a mode where you don’t have to worry about losing lives.

I warmly welcome any feedback, although if you want to give me some ‘tough love’ please keep it to a PM :slight_smile:
Oh and PM me if you’d like a free download code.

many thanks

Gordon

When I get home I’ll def. try out your game. I also just had my first game ever approved. Unity can be tricky at first, and I’m still getting the hang of it. Let us know how the sales go with your game!

Checked it out - looks and plays great!

I’m looking for a template for doing a game like this. You should release it in the Asset store. I can buy it (it will save me time on one project I have) contact me in private if interested.