I am using my own android plugin, so in my manifest the main activity is com.namepackage.MyActivity, that extends from UnityPlayerActivity. Everything is working fine with the plugin, but the problem is that when the main activity is MyActivity cardboard does not work properly, and I get double vision.
However, if I use com.google.unity.GoogleUnityActivity as the main activity then everything is OK with Google VR and I don’t get double vision.
So, -----HOW CAN I USE MY OWN NATIVE PLUGIN IN UNITY WHEN USING LAST VERSION OF GOOGLE VR SDK?
Without seeing your code or providing a repro project I can’t really tell you what may or may not be going on. Can you provide a simple repro project for us to look at?