Im using iTween to tween the alpha of a gui object but nothing is happening. Ive tried the same code with a gameobject and it works. Is there something new i need to think about regarding the new gui elements?
That’s because the new Unity GUI in 4.6 use the Image component, not Sprite Renderer.
You can tween the alpha by tweening the value of “color.a” of the “Image” component
EDIT: or you can just use the tween comes with the new GUI: “UI.Graphic.CrossFadeAlpha()”