New here, need help (Kind of)

Hi there, as you can see, i am new here.

I have always wondered about making games, and recently i discovered Unity. I know that making games will not be easy, but i already know 3d modelling from scratch, and scripting will probably be a major problem (I am getting programming in school for the first time this year), but if it can be used with the visual basic language then i guess i could manage somehow. If i need help i know how to ask you guys.

I wanted to know that is it really that hard to make a really basic 3d game? nothing special, i just want to try at first to make a 3rd person game, nothing in it, just a map and a character, and to make moving animations, that’s all. I know a bit about animating objects in blender, but i don’t know how to input the model with the animations into the assets, or unity itself.

Yes, this post will be long, and read it only if you have patience for a beginner.

I also wanted to know how do the terrains work? I mean do i have to model a certain terrain too or is there some terrain painter inside the editor?

And are there special tools for the lighting, the shading or the sunshine?

Am i the first begginner that asks so many questions? :smile:

I guess that is it for now.

I will continue in the following posts, i can’t remember anything more important.

There are hundreds of tutorials on youtube, and about 90% of them are good
check them out

Start here: 3D Game Kit Reference Guide - Unity Learn

http://www.unity3dstudent.com/

@$16 for Kindle, Will Goldstone’s Unity 3.x Unity Game Development Essentials looks like a pretty nifty upgrade over the 2009 book - covering C# and UnityScript/Javascript.

There are packages that contain those basics, so technically, no, it doesn’t take long at all. Now, obviously you can’t download a tutorial and say you’ve made a game.

I know, that seems obvious, but it makes a valid point. The bulk of Farmville already existed in a handful of parts scattered across the internet. Zynga simply gathered up the pieces and created a game with them.

So, you shouldn’t be asking how long basic parts take to create; they most likely exist already as completed components. Now, the tricky part is coming up with a clever idea, gathering the existing pieces and creating the components to pull it all together. That, I’m afraid, take quite a bit of time.

Welcome to Unity, and good luck!

If you wish to learn programming/scripting I highly recommend this book Head First C# 2ndEdition I’ve read the book myself and it was a great read.

please check out my signature link. Best starting Unity tutorials I’ve ever seen (especially for programming)

It really depends on what you want to do, and how much you want to spend . The asset store is great for templates that will help you get started . You could buy the run and jump framework , buy a character model already animated for unity and learn a wee bit of scripting just to trigger when the game is over ( or play maker) , and be done with a basic game in a couple of days . All of the assets I mentioned above would cost less then 100$( if you want playmaker too , a bit more ).

Buying asset packages for first attempts at making games seems like a terrible idea. You probably won’t learn anything.

The Walker Boys tutorials might be a good place to start if you don’t want to learn programming stuff separetly. They cover some scripting basics etc.

http://www.walkerboystudio.com/html/unity_training___free__.html

Anyone know a tutorial similar to this on but with C# as the main language instead of JavaScript?

I may be slightly biased—I wrote all the words for that tutorial—but it really was intended as a broad introduction to all things game development and Unity. The 3D Platformer Tutorial advises you to follow the Unity basics tutorials (also on the Unity website) first, but after finishing those, and the 3D Platformer Tutorial itself, the intention was that you’d have built up enough of an understanding of how games are developed in Unity.

Everyone is different. Everyone also learns differently—what some students find interesting, others will find deathly dull. One size cannot fit all, but it is necessary to understand what you need to learn first, before deciding which (long) set of tutorials to jump into.

It may be that you’re already familiar with programming and thus have no need for long tutorials covering the basics of C# or Javascript. Or perhaps you’re really awesome at 3D modelling, so you don’t need to be told what a light-map is, or how texturing works.

Nobody knows your talents, skills and existing knowledge better than you. Only you can know which areas you need to build on and study.

It wouldn’t be that difficult to rework that project. Javascript and C# share a common heritage.

One problem with that tutorial is its age: it was designed and built for Unity 2.0’s release, which was roughly five years ago now. There are a couple of minor issues with the project files with the 3.5.x releases that suggest a refresh would be worthwhile before its value as a learning tool becomes too diluted.

However, Unity Technologies may be planning to either replace or update that tutorial during the Unity 4 release cycle. I haven’t worked for UT for a while now, so I have no idea what they’re planning. But I’d be happy to provide a refresh if they want me to.

That would be great, but is does make sence that they might be waiting for the 4.0 release

I can see that the Walker Boys’ tutorials might help me in the future, i got playmaker, i just don’t know how to use it yet, i can figure it out, and i won’t spend anymore on assets